
Stay quiet. Get out.
A top-down zombie extraction game for phones and the browser.
In development
The run
Every run is a decision. Noise is the threat, and getting out is the goal.

01Go in
Pick your gear. What you carry, you can lose.

02Stay quiet
Steps, hits and shots carry. The dead follow the noise.

03Take what you can
Loot zones, locked doors, and weight that slows you down.

04Get out
Exits close with the clock. If you fall, only your pouch makes it.
Concept art
The tone we're after. Concept art, not screenshots from the game.
Where it's headed
What the game can become. None of it is a promise.

A hideout
Your base between runs. Your gear, a trader, and what you brought back.

More places
A gas station, a hospital, a prison yard, a rail yard. Each with its own loot and its own risks.

Worse things
Armored dead, mutants and hordes that only the right gear can handle.

Together
Runs with other players, each after something different.