

Every sound is a decision
Every step, swing and shot can be heard. Stay quiet and the horde walks past. Make noise and the street turns on you.
The run
Every run has the same four beats. What changes is what you risk.

1Go in
Pick your gear and head out. What you bring, you can lose.

2Stay quiet
Steps, hits and shots carry. The dead follow the noise.

3Take what you can
Search the town for what you need. Carry too much and you'll feel it.

4Get out
Exits close with the clock. Get out before they do.
Help decide what Exfall becomes
We're making Exfall in the open, and the people who'll play it help decide. Pick what fits, and see how everyone voted.
Concept art
The look we're building toward. Concept art, not screenshots.
What's coming
Ideas we're exploring for the game.

A hideout
Your base between runs. Your gear, a trader, and what you brought back.

More places
A gas station, a hospital, a prison yard, a rail yard. Each with its own loot and its own risks.

Worse things
Armored dead, mutants and hordes that only the right gear can handle.

Together
Runs with other players, each after something different.
Stay quiet. Get out.