Exfall

Exfall

Stay quiet. Get out.

A top-down zombie extraction game for phones and the browser.

In development

The run

Every run is a decision. Noise is the threat, and getting out is the goal.

  1. Into the street

    01Go in

    Pick your gear. What you carry, you can lose.

  2. Stealth

    02Stay quiet

    Steps, hits and shots carry. The dead follow the noise.

  3. Inside the supermarket

    03Take what you can

    Loot zones, locked doors, and weight that slows you down.

  4. Extraction zone

    04Get out

    Exits close with the clock. If you fall, only your pouch makes it.

Concept art

The tone we're after. Concept art, not screenshots from the game.

Where it's headed

What the game can become. None of it is a promise.

  • A hideout

    Your base between runs. Your gear, a trader, and what you brought back.

  • More places

    A gas station, a hospital, a prison yard, a rail yard. Each with its own loot and its own risks.

  • Worse things

    Armored dead, mutants and hordes that only the right gear can handle.

  • Together

    Runs with other players, each after something different.