Exfall

Exfall

Stay quiet. Get out.

A zombie extraction game where sound and strategy are key.

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Stealth

Every sound is a decision

Every step, swing and shot can be heard. Stay quiet and the horde walks past. Make noise and the street turns on you.

The run

Every run has the same four beats. What changes is what you risk.

  1. Into the street

    1Go in

    Pick your gear and head out. What you bring, you can lose.

  2. Fog at dawn

    2Stay quiet

    Steps, hits and shots carry. The dead follow the noise.

  3. Inside the supermarket

    3Take what you can

    Search the town for what you need. Carry too much and you'll feel it.

  4. Extraction zone

    4Get out

    Exits close with the clock. Get out before they do.

Help decide what Exfall becomes

We're making Exfall in the open, and the people who'll play it help decide. Pick what fits, and see how everyone voted.

Concept art

The look we're building toward. Concept art, not screenshots.

What's coming

Ideas we're exploring for the game.

  • A hideout

    Your base between runs. Your gear, a trader, and what you brought back.

  • More places

    A gas station, a hospital, a prison yard, a rail yard. Each with its own loot and its own risks.

  • Worse things

    Armored dead, mutants and hordes that only the right gear can handle.

  • Together

    Runs with other players, each after something different.

Exfall

Stay quiet. Get out.

Vote on the game